- This is the main article for Enemies, for the category, see Category:Enemies
Enemies can be found inhabiting different Areas in Blazing Beaks. Each of these enemies has a unique behavior or level of health and damage. They have different attack patterns and different ways to deal damage to the players.
Below you can find the summary of all the enemies in Blazing Beaks.
Enemies[]
Enemy | Name | HP | Damage | Description | Area |
---|---|---|---|---|---|
Zit | 1 | Touch: 1 | Starts to chase a player when in range. Deals contact damage. | All areas | |
Acid Zit | 1 | Touch: 1 | Starts to chase a player when in range. Deals contact damage. Spawns acid puddles on contact/death. | All areas | |
Zit Egg | 1 | none | Erupts on death or if a player is too close. Releases Zits and/or Acid Zits on eruption | All areas | |
Turnip | 2 | Projectile: 1 | Fires at player on sight. | Swamp | |
Invisible Frog | 3 | Projectile: 2 | Follows player while invisible, but leaves footprints. Appears and attacks when a player is nearby. Its attack is cancellable by dealing enough damage to it. | Swamp | |
Spawner | 3 | Explosion: 2 | Spawns an egg when taking damage or when a player comes too close. | Swamp | |
Brute | 7 | Charge: 3 | Attacks by charging. Starts attacking player in sight. Cannot be stopped when attacking. | Graveyard | |
Fake Penguin | 6 | Projectile: 2 | Walks towards the player. Fires a bullet when player is in sight. | Graveyard | |
Fat Fly | 6 | Explosion: 3
Touch: 1 |
Chases the player when taking damage or when the player is too close. Explodes on contact/death. | Graveyard | |
Worm | 3 | Projectile: 2
Touch: 1 |
Immobile enemy. Fires projectile at player's position. Cannot be damaged when it hides in the ground. | Graveyard | |
Puffus | 3 | Projectile: 1 | Spins around firing bullets when player is in range. Chance to act as mine on death. | Graveyard | |
Foofoo | 4 | Jump on you: 3
Touch: 2 |
Jumps around towards the player. Fluffy but dangerous. | Red Forest | |
Scarlet | 8 | Projectile: 2
Touch: 1 |
Attacks on taking damage. Fires 3 bullets, slightly spread-out, in the direction from which damage was taken from. | Red Forest | |
Crystal Snail | 6 | Projectile: 3 | Fires bullets in all directions on taking damage or if the player is nearby. | Red Forest | |
Jut | 6 | Lightning: 2
Touch: 1 |
Releases lightning bolt towards the player while player is in sight and in range. Lightning follows player for some time. | Red Forest | |
Spur | 5 | Projectile: 2 | Walks towards the player. Rolls fast towards player when player is in sight but not in close range. Fires 2 bullets one after another with a slight delay when player is nearby. | Red Forest | |
Creep | 5 | Charge: 2 | Cannot be harmed while hiding under a rock. Deals contact damage. Will come out of its cover when the player gets too close. | Red Forest | |
Pinky | 6 | Projectile: 2 | Stops walking when player is in sight and in range and fires grenade at player. | Dry Lakes | |
Dart | 6 | Projectile: 2 | Starts aiming as soon as a player is in sight and shoots a fast travelling bullet. | Dry Lakes | |
Pin | 5 | Spikes: 1
Touch:1 |
Pops out of the ground when player is nearby and when in sight attacks by ejecting a line of spikes from the ground. | Dry Lakes | |
Snapper | 3 | Bite: 2 | Accelerates towards player when nearby, pops out of the ground and attacks. Cannot be harmed while underground. | Dry Lakes | |
Mud Zit | 3 | Touch: 1 | Starts to chase a player when in range. Deals contact damage. Leaves mud puddles on death. | Dry Lakes | |
Muck Fly | 0.1 | Touch: 1 | Flies in random directions. Deals contact damage | Dry Lakes | |
Lump | 13 | Touch: 1 | Spawns Zits from time to time. | Dungeon | |
Rat | 9 | Projectile: 2 | Walks towards the player. Fires a fan pattern of 3 bullets when player is in sight and in range. | Dungeon | |
Fuss | 10 | Charge: 3 | Walks randomly, attacks when player is in sight and in range. | Dungeon | |
Spark Slug | 9 | Projectile: 2 | Charges from time to time and fires a projectile towards player. | Dungeon | |
Snowball Spider | 5 | Projectile: 1
Touch: 1 |
Too cute to do something bad while alive. On death explodes into projectiles with freeze ability. | Dungeon | |
Stack | 9 | Smash: 1 or 2 or 3 | Runs towards player and smashes the ground. Has an ability to regenerate health. | Rift | |
Peep | 12 | Beam: 2 | Walks randomly, screams releasing laser beam towards player. | Rift | |
Moss | 12 | Projectile: 2 | Bounces towards player and spews bunch of projectiles. | Rift | |
Hoax | 14 | Tongue: 3 | Attacks with twisting tongue when player is in sight and in range. | Rift | |
Blingy | 7 | None | Deals no contact damage and will flee on sight. Drops coins if killed. | All areas | |
Ravel | 3 | Charge: 2 | Attacks by transforming and charging into the player and can only be killed in this shape. | All areas (after loop) |